

doors, bushes, benches and other generated items are hard to determine how they are triggered exactly. And if you look in the bottom right, that is an example of 'plucking a building from a part of a larger structure that does not have any surrounding supporting buildings'.įor specific items. As you can see, different colors trigger the scaffolding appearance. Now we added a new structure to our map (nicknamed, 'Messy Bob'). Using that massive tower as an example with a piece removed, the scaffolding appears. Scaffolding appears when you remove a building from a single stack (tower), if you pluck a building from a part of a larger structure that does not have any surrounding supporting buildings (see below for an example of this), or if you use different colors within an archway. NOTE: You can trigger balcony generation (or suspended flat roof buildings) if you place a building between scaffolding sections. NOTE: Most single scaffolds have ladders! NOTE: Scaffolding will always appear within the empty spaces under houses!
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That about covers how to build a floating city as big as you want, while it doesn’t afford absolute freedom in the shape it is definitely a lot more forgiving than the idea that they had to be perfect circles.I know they're more iron frameworks, but the term is condensed for the explaining. You’ll also more often than not run into pentagons in which there is no way to hide all its corners, the only option I’ve found here is to backtrack and find a different path on the grid that connects back to the floating city. One final note is that you have to follow the grid in order to avoid a corner being created, so the only way to change direction is with a triangle that gives you a choice of two directions to build off of, they’re invaluable for connecting your path back into the rest of the floating city. This can be done as many times as necessary to reach the size you want, and you can always find more circles to create more area to build between. Luckily their exposed corners are once again hidden by triangles.īuilding off of that triangle into the line we’ve already made and filling it in and we already have a huge area in which to build with no stilts at all thanks to there being no exposed corners on any part of the outer edge. I’ll demonstrate it again at a different point, you can see here that there’s a pentagon but once again the triangles on either side of it will hide all but one of its corners.įollowing along the grid hides the final corner of the pentagon like before and makes its way toward the other line we’ve made, but along the way it runs into another couple pentagons. In the case of this one you can see that it has 2 square tiles in the back and two triangles on either side hiding those corners leaving only one corner left to generate a stilt.īy using the square tiles following it to connect it together you can hide that final corner so that no stilt generates. Where things get more complicated is in the case of pentagons, the only way to have them on the outer edge of your floating city is if none of their corners are exposed. Since the grid has a nice line of square tiles that add no corners connecting it together is simple. You can see one of its corner triangles highlighted.

To show that this can scale infinitely I’ve found another circle farther away that we will connect and build off of. As you can see highlighted on the grid there is a pentagon here which has an extra corner that will generate a stilt so the two circles can’t be connected here.Īs these square grids leave no corners when connected together it will generate propellers instead of stilts. In order to connect these two circles the path between them must not contain any corners that can create a stilt or else the propellers will disappear. You can see a corner of one that I’ve highlighted on the grid here.īuild that circle at the same height as the first. Now look for another circle in the grid nearby with triangles for corners, usually once you’ve found one there will be others close by so it shouldn’t be too difficult. While not necessary the easiest way to grasp the concept is to start with a grid that contains a circle in which all the corners are triangles.īy building the circle in midair it will create propellers instead of stilts because the triangle corners leave no place for stilts to be generated. The Secret To Floating Cities Building The Circles
